The full settlement planner, plus nine quick tools — fields, food, fuel, spears, taxes — each with its formula shown.
Enter your own town's numbers here — every column to the right recalculates live as you type, no submit button needed.
Live — every number recalculates as you type. Constants from patch 0.8.097 play + wiki data.
One farmhouse = 3 families + 2 oxen ≈ 3–3.5 morgen worked; ideal field 0.5–0.7 morgen.
One food per family per month; six months banked by October. 1 flour → 4 bread at a level-2 oven.
A 36-man regiment ≈ 18 tier-3 plots; 1 iron slab → 1 spear (flowchart 0.8.065+).
Quantity × base price at this patch; perks and demand shift real prices.
≥50% approval +1 family/month; ≥75% +2; below 50% none — and families may leave.
~1 firewood per home per month (doubles in winter); a kiln doubles fuel per log.
2 wool per sheep, sheared once yearly in summer; ~20 sheep per pasture.
Approx. wealth per plot per month: T1×1 · T2×2 · T3×4, scaled by rate; above ~10% drains approval.
~350 influence per camp; claims cost 1,000 (neutral) / 2,000 (enemy). Milestones add 100 per level.
Each tool has matching chapters in the field book explaining when the math changes — perks, weather and difficulty all bend these numbers.