Manor Lords GuideTHE COUNCIL COMPANION
The steward's arithmetic · patch 0.8.097

Calculators

The full settlement planner, plus nine quick tools — fields, food, fuel, spears, taxes — each with its formula shown.

Settlement PlannerQuick tools Production chains →Building costs →
Settlement PlannerMANOR LORDS · COMMUNITY CALCULATOR
DATA v0.8.097 BETA

Inputs & Settings

Enter your own town's numbers here — every column to the right recalculates live as you type, no submit button needed.

Households

Production buildings

Resources in stock

Monthly Forecast

Production & capacity

Bread /mo
Meat /mo
Berries /mo
Fish /mo
Logs /mo
Planks /mo
Wool /yr
Fuel /mo
Spears /mo
Tax /mo
Growth /mo

Demand

Food need
Fuel need
Regiment cap

Council Summary

The verdict

Live — every number recalculates as you type. Constants from patch 0.8.097 play + wiki data.

Quick tools

One question, one number

Farm Planner

Formula

One farmhouse = 3 families + 2 oxen ≈ 3–3.5 morgen worked; ideal field 0.5–0.7 morgen.

Winter Food Security

Formula

One food per family per month; six months banked by October. 1 flour → 4 bread at a level-2 oven.

Militia Cost

Formula

A 36-man regiment ≈ 18 tier-3 plots; 1 iron slab → 1 spear (flowchart 0.8.065+).

Trade Value

Formula

Quantity × base price at this patch; perks and demand shift real prices.

Population Growth

Formula

≥50% approval +1 family/month; ≥75% +2; below 50% none — and families may leave.

Fuel for Winter

Formula

~1 firewood per home per month (doubles in winter); a kiln doubles fuel per log.

Sheep & Wool

Formula

2 wool per sheep, sheared once yearly in summer; ~20 sheep per pasture.

Tax Income

Formula

Approx. wealth per plot per month: T1×1 · T2×2 · T3×4, scaled by rate; above ~10% drains approval.

Influence & Claims

Formula

~350 influence per camp; claims cost 1,000 (neutral) / 2,000 (enemy). Milestones add 100 per level.

Each tool has matching chapters in the field book explaining when the math changes — perks, weather and difficulty all bend these numbers.